Moment of Inertia Calculator
Solve the point-mass moment-of-inertia relation I = m · r² for any of its three unknowns — moment of inertia, mass, or radius — with step-by-step math, a live rotating-mass schematic, and companion rotational dynamics metrics including angular momentum, rotational kinetic energy, and comparison with common rigid bodies.
I is the rotational analogue of mass
In linear motion, the mass m tells you how much force is needed for a given acceleration: F = ma. In rotational motion, the moment of inertia I plays that role: τ = Iα, where τ is the torque and α is the angular acceleration. A large I means the object is hard to spin up or slow down — a flywheel, a heavy door, a turbine rotor. A small I means the object responds quickly to torque — a fan blade, a spinning coin, a bicycle wheel. The point-mass formula I = mr² is the atomic building block from which every extended body's moment of inertia is assembled.
Radius matters quadratically
Because I depends on r², moving the mass twice as far from the axis quadruples the moment of inertia. This is why a figure skater spins faster when she pulls her arms in — she is reducing r, which reduces I, and since angular momentum L = Iω is conserved, her angular velocity ω must increase to compensate. The same effect powers the dramatic spin-up of a collapsing neutron star: when a stellar core contracts from thousands of kilometres to a few kilometres across, its moment of inertia drops by many orders of magnitude, and its rotation rate rises from one turn per month to hundreds per second.
Every shape is a sum of point masses
For a real extended body, the moment of inertia is the integral I = ∫ r² dm, where r is the perpendicular distance from each mass element to the axis. For a hoop of radius R, all the mass sits at distance R, so I = MR² — the same as a point mass. For a solid disk, the mass is spread from 0 to R, which gives I = ½MR². For a solid sphere, I = ⅖MR². These different fractions — 1, ½, ⅖ — quantify how concentrated the mass is near or far from the axis, and they are the reason a rolling hoop and a rolling sphere race differently down an incline.
The parallel-axis theorem extends it
If you know the moment of inertia about an axis through the centre of mass, I_cm, then the moment of inertia about any parallel axis a distance d away is I = I_cm + Md². This is the parallel-axis theorem, and it is one of the most useful tools in rotational mechanics. It lets you compute the moment of inertia of a door about its hinges from its moment of inertia about its centre, or of a flywheel about a shaft that is not centred. It also confirms that I is always smallest about an axis through the centre of mass.
How to Use This Calculator
The point-mass moment-of-inertia relation links three quantities: I, m, and r. Pick which one you want the tool to solve, then fill in the other two.
1. Choose what to solve for
Pick I, m, or r from the toggle. The calculator rearranges I = mr² automatically for whichever variable you choose.
2. Use realistic presets
Moment-of-inertia presets span 10⁻⁴ kg·m² to 10³ kg·m² (from drone propellers to industrial flywheels); mass presets span 1 g to 1000 kg; radius presets span 5 cm to 10 m.
3. Match units carefully
Moment of inertia is in kg·m², mass in kg, radius in m. The hint under each field shows alternative units: grams and pounds for mass, cm and mm for radius, and radius of gyration k = √(I/m) for the moment of inertia.
4. Read the result and verdict
The result card shows the solved quantity plus derived quantities like radius of gyration and the classical reference angular momentum and kinetic energy at 1 rad/s. A colour-coded verdict classifies the moment of inertia from micro-device through small machine, appliance, vehicle, and industrial scale.
5. Check the schematic and charts
The schematic draws the point mass on its circular orbit about the axis, with the radius vector r, the tangential velocity v = ωr, and the rotation direction ω. The basic chart plots I against r on linear axes, showing the parabola. The advanced chart plots I against m on linear axes, showing the straight line.
6. Switch to Advanced for depth
Advanced mode adds the I vs. m chart, a sensitivity check on a +1% input change, and companion metrics including angular momentum L = Iω, rotational kinetic energy K = ½Iω², angular acceleration under a reference torque, and a shape comparison showing what solid disk, sphere, or rod would give the same I.
What This Tool Offers
Built around the point-mass moment-of-inertia relation I = m·r², the atomic building block of all rotational dynamics.
Three-way solving
Solve for moment of inertia, mass, or radius. The calculator rearranges I = mr² for whichever variable you choose — with a simple division or a square root in the other two cases.
Live rotating-mass schematic
A 3D-perspective diagram of a mass on a circular orbit about a vertical axis, with the radius vector, the tangential velocity arrow, the rotation direction ω, and ghost positions along the orbit.
Scale verdict
Each result is classified from micro-device (drone propeller) through laboratory, small machine, appliance, vehicle flywheel, and industrial scale, with a coloured badge.
Shape comparison
Companion metrics show what solid disk, solid sphere, hollow sphere, and rod would have the same mass and effective size — and how their moments of inertia compare to the point-mass value.
Dual comparison charts
A linear I vs. r chart for three masses showing the parabolic dependence on radius, plus an advanced linear I vs. m chart for three radii showing the purely linear dependence on mass.
Reference tables
A moment-of-inertia converter, a lookup grid of I against m and r, a table of common shapes and their moments of inertia, and a full variable reference.
Reference Tables & Conversions
A rotational converter, a lookup grid, and common rigid-body moments of inertia.
Moment of inertia ↔ radius of gyration converter
Moment of Inertia Lookup
Computed from I = mr². Values in kg·m².
| Mass (kg) | r = 0.1 m | r = 0.25 m | r = 0.5 m | r = 1 m | r = 2 m | r = 5 m |
|---|
Moments of Inertia of Common Rigid Bodies
Formulas for extended bodies of mass M and characteristic size R. Compare with the point-mass value I = MR².
| Body | Axis | Formula | I / (MR²) | Notes |
|---|---|---|---|---|
| Point mass | at distance R | MR² | 1.000 | The atomic case — all mass at one radius |
| Thin hoop / ring | central, ⊥ to plane | MR² | 1.000 | Same as point mass — all mass at R |
| Thick ring (a, b) | central, ⊥ to plane | ½M(a² + b²) | 0.5–1.0 | a = inner, b = outer radius |
| Solid disk / cylinder | central, ⊥ to plane | ½MR² | 0.500 | Mass spread uniformly from 0 to R |
| Hollow cylinder (thin wall) | central axis | MR² | 1.000 | Same as hoop |
| Solid sphere | through centre | ⅖MR² | 0.400 | Lowest of the round solids |
| Hollow sphere (thin shell) | through centre | ⅔MR² | 0.667 | Hollow — mass concentrated near R |
| Rod | central, ⊥ to length | (1/12)ML² | 0.083 (if L=2R) | L = length; smallest ratio |
| Rod | end, ⊥ to length | ⅓ML² | 0.333 (if L=2R) | 4× the central-rod value |
| Rectangular plate (a × b) | central, ⊥ to plate | (1/12)M(a² + b²) | — | a, b = side lengths |
| Ellipsoid (a, b, c) | through centre, a-axis | ⅕M(b² + c²) | — | Generalises the sphere |
Variable Reference
| Symbol | Meaning | Typical range | Units |
|---|---|---|---|
| I | Moment of inertia | 10⁻⁶ – 10⁸ | kg·m² |
| m | Mass | 10⁻⁹ – 10⁹ | kg |
| r | Perpendicular distance to axis | 10⁻⁵ – 10⁶ | m |
| k | Radius of gyration = √(I/m) | 10⁻⁵ – 10⁶ | m |
| ω | Angular velocity | 10⁻³ – 10⁴ | rad/s |
| α | Angular acceleration | 10⁻³ – 10⁴ | rad/s² |
| L | Angular momentum = Iω | 10⁻⁶ – 10⁹ | kg·m²/s |
| K_rot | Rotational KE = ½Iω² | 10⁻⁶ – 10⁹ | J |
| τ | Torque = Iα | 10⁻⁶ – 10⁹ | N·m |
What Does I = m · r² Measure?
The moment-of-inertia relation connects three quantities at the heart of rotational mechanics: the moment of inertia of a point mass about an axis (I), the mass itself (m), and the perpendicular distance from the mass to the axis (r). Together they describe how hard it is to change the rotational state of the object — the rotational analogue of Newton's first law. The formula is the simplest case of the general definition I = ∫ r² dm, and it is the building block from which the moments of inertia of every extended body are assembled.
Moment of Inertia Formula
The defining relationship for a point mass is:
Rearranged to solve for the other two unknowns:
r = √( I / m )
The general definition for a continuous body is the integral:
where the integral runs over the entire mass distribution and r is the perpendicular distance from each mass element to the axis of rotation. For a system of several point masses at different distances from the same axis, the moments of inertia simply add:
And the parallel-axis theorem lets you shift the axis from the centre of mass to any parallel axis a distance d away:
Moment of Inertia Variables
| Symbol | Meaning | Notes |
|---|---|---|
| I | Moment of inertia | Rotational analogue of mass; kg·m² |
| m | Mass of the point particle | In kilograms |
| r | Perpendicular distance from mass to axis | In metres; appears squared |
| k | Radius of gyration = √(I/m) | Equivalent distance at which the mass could sit |
| ω | Angular velocity | Rate of rotation, rad/s |
| α | Angular acceleration | Rate of change of ω, rad/s² |
| L | Angular momentum = Iω | Conserved when no external torque acts |
| K_rot | Rotational kinetic energy = ½Iω² | Kinetic energy of the rotation alone |
| τ | Torque = Iα | Rotational analogue of force |
How Each Variable Affects the Moment of Inertia
Moment of inertia is directly proportional to mass: double the mass and you double the moment of inertia at the same radius. This part is intuitive and directly parallels the linear case. The dependence on radius, however, is quadratic: double r and the moment of inertia quadruples; triple r and it grows ninefold. This is why the position of mass relative to the axis is so much more important than the total mass in determining rotational behaviour.
The quadratic dependence on r explains many everyday phenomena. A figure skater pulls her arms in to spin faster — she reduces the average r of the mass distribution, which reduces I, and since L = Iω is conserved, ω must increase. A tightrope walker holds a long pole to increase I about the balance axis, slowing any wobble and giving the walker more time to correct it. A flywheel is a heavy rim far from the axis, deliberately increasing I to store large amounts of rotational kinetic energy in a compact package. And a pencil is easier to spin about its own long axis than about a perpendicular axis through its middle, because the average r is much smaller for the former.
An important subtlety: the formula I = mr² is exact only for a point mass — an idealisation in which the entire mass sits at a single distance r from the axis. Real extended bodies have a distribution of masses at different distances, and the moment of inertia becomes an integral. But every such integral can be thought of as a sum of point-mass contributions, and the radius of gyration k = √(I/m) tells you the single effective radius at which a point mass of the same total mass would produce the same moment of inertia. For a point mass, k = r exactly; for a solid disk, k = R/√2; for a solid sphere, k = R√(2/5).
Moment of Inertia Calculation Examples
r² = 0.25 m²
I = m · r² = 1 × 0.25 = 0.25 kg·m²
m = I / r² = 0.25 / 0.25 = 1 kg
r² = I/m = 0.25/1 = 0.25
r = √0.25 = 0.5 m
I = 0.1 × 0.0625 = 0.00625 kg·m²
I = 500 × 1600 = 800,000 kg·m² = 8 × 10⁵ kg·m²
Frequently Asked Questions
The moment of inertia is to rotation what mass is to linear motion. If you push a heavy box, its mass tells you how much force is needed to give it a certain acceleration. If you push on a heavy door to swing it, its moment of inertia tells you how much torque is needed to give it a certain angular acceleration. A door with a large I is hard to swing open; a door with a small I is easy. The symbol I is used (from "inertia"), and the SI unit is the kilogram-metre-squared (kg·m²). The formula I = mr² is the simplest case: all the mass concentrated at a single distance r from the axis of rotation.
Because I depends on r² while depending only on m to the first power. If you want to change the moment of inertia of a system, moving the mass is much more effective than changing its amount. Doubling the mass doubles I; doubling the radius quadruples I. This is why engineering a flywheel means putting as much mass as possible at the largest practical radius — a thin hoop has the same moment of inertia as a point mass of the same mass at the same radius, while a solid disk of the same mass and outer radius has only half as much. It is also why a diver tucks to spin faster — pulling the arms and legs in reduces the average radius, dropping I by a large factor, and (since L is conserved) increasing ω proportionally.
Yes — the shape determines how the mass is distributed relative to the axis, and that distribution is what the integral I = ∫r² dm captures. For the same total mass and the same outer radius, a hoop has I = MR² (all the mass at R), a solid disk has I = ½MR² (mass spread evenly from 0 to R), and a solid sphere has I = ⅖MR² (mass concentrated near the centre). The formula I = mr² given here describes only the idealised case of a point mass — or equivalently, a hoop — where all the mass sits at a single radius. For real objects, you need the appropriate shape formula or a numerical integral.
The radius of gyration k is defined by k = √(I/m) — the distance at which a point mass equal to the object's total mass would have to sit to produce the same moment of inertia. For a point mass, k is exactly r. For a solid disk, k = R/√2 ≈ 0.707R. For a solid sphere, k = R√(2/5) ≈ 0.632R. For a thin rod about its centre, k = L/√12 ≈ 0.289L. The radius of gyration gives you a single number that summarises the shape's rotational behaviour and lets you write I = mk² for any object. It is especially useful in structural engineering, where buckling and vibration analyses often work in terms of k rather than I directly.
The moment of inertia is the central quantity in all of rotational dynamics. Angular momentum is L = Iω, and rotational kinetic energy is K = ½Iω². When no external torque acts, L is conserved, so I and ω trade off — that is the figure-skater effect. When a torque τ acts, it produces an angular acceleration α = τ/I, the rotational analogue of F = ma. The moment of inertia appears in the rotational analogue of every linear formula: linear momentum p = mv becomes L = Iω; kinetic energy ½mv² becomes ½Iω²; Newton's second law F = ma becomes τ = Iα; and the work-energy theorem W = Fd becomes W = τθ. Learning rotational mechanics is essentially learning to replace m with I, v with ω, and F with τ throughout.
The parallel-axis theorem states that if you know the moment of inertia I_cm about an axis through the centre of mass, then the moment of inertia about any parallel axis a distance d away is I = I_cm + Md². This is enormously useful because I_cm is usually the easiest to compute or look up, and the theorem lets you shift the axis to wherever it actually is. For example, the moment of inertia of a door of mass M and width w about its hinges is I_cm + M(w/2)² = (1/12)Mw² + Mw²/4 = (1/3)Mw² — a formula you can derive in one line with the theorem. The theorem also tells you that I is always smallest about the axis through the centre of mass.
Only if the body is small enough to be treated as a point mass at a single distance r from the axis — for example, a satellite in orbit around a planet (treated as a point mass for orbital purposes), or a small weight on the end of a long light rod. For a genuine extended body, you need either the tabulated formula for its specific shape (see the reference table above) or the integral I = ∫r² dm. In many practical problems the extended body can be decomposed into point-mass approximations — for example, a dumbbell can be modelled as two point masses on a massless rod, and a simple pendulum as a point mass on a light string. This calculator handles the point-mass building block; the reference table shows how the results generalise.
Because the moment of inertia combines mass with the square of a distance. In the SI system, mass is in kilograms (kg) and distance is in metres (m), so the product mr² carries units kg·m². You can think of it as "mass times area" — the moment of inertia is not a mass, and you cannot compare it directly with a mass. In engineering practice, moments of inertia are sometimes quoted in units like g·cm² or lb·ft², depending on the domain; the conversion factors are 1 kg·m² = 10⁷ g·cm² and 1 kg·m² ≈ 23.73 lb·ft². The hint line under the moment-of-inertia field displays the value in alternative units automatically.
Variables
| Symbol | Quantity | Unit |
|---|---|---|
| I | Moment of inertia | kg.m2 |
| m | Mass of the point | kg |
| r | Distance from the point to the rotation axis | m |
What it means
The moment of inertia (I) is the rotational analogue of mass, measuring the resistance of an object to changes in its rotational motion. For a point mass, it is simply the product of mass and the square of its distance from the axis of rotation. This concept is extended to rigid bodies by integrating over all mass elements. The moment of inertia depends on the mass distribution and the chosen axis. It appears in the rotational kinetic energy (½Iω²) and in the rotational form of Newton’s second law (τ = Iα). In engineering, it is crucial for designing flywheels, gears, and rotating machinery. In sports, it determines the spin of balls and gymnasts. Understanding moment of inertia is essential for analysing rotational dynamics.
Worked example
Moment of Inertia – Two Examples
Real‑World| Parameter | Value |
|---|---|
| m | 2 kg |
| r | 0.5 m |
| Parameter | Value |
|---|---|
| m | 5 kg |
| r | 1 m |
Common mistakes
- Moment of inertia I: For a point mass at distance r from the axis – not for extended bodies (use integration).
- Mass m: In kg.
- Distance r: Perpendicular distance from the axis of rotation to the mass.
- Units: I in kg·m².
- Axis dependency: Moment of inertia depends on the chosen axis – different axes give different values.
Applications
The moment of inertia of a point mass, I = m·r², is the rotational analogue of mass, representing resistance to angular acceleration. It is the building block for calculating moments of inertia of extended bodies. Engineers use this formula to design rotating machinery, flywheels, and gyroscopes. In mechanical engineering, it is essential for determining the torque required to achieve a desired angular acceleration. In aerospace, it is used for attitude control and stability analysis. The moment of inertia also appears in the design of turbines, centrifuges, and sports equipment like golf clubs and baseball bats. By understanding moment of inertia, professionals can optimise rotational performance, balance rotating parts, and ensure smooth operation of mechanical systems.
- Design of flywheels for energy storage and smoothing
- Sizing of shafts and rotors in turbines and compressors
- Attitude control systems for satellites and spacecraft
- Balancing and vibration analysis of rotating components
- Optimisation of sports equipment (golf clubs, bats, rackets)
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